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My Macro Build

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Post  allens56 Thu Nov 18, 2010 10:31 am

Okay, so a bunch of you have seen my play this deck before, and here it is!

I'll go over the structure in here...

First off I have D.D. Survivor as the primary engine (setup via d.fissure and macro), a reanimating 1800 beatstick, whilst at the same time eliminating your opponents graveyard and preventing them from sending cards to the graveyard as a cost.

Next you have protection for your back row in the form of Solemn Judgment, Dark Bribe and the sided Starlight Road. a solemn warning would be great to add if I had 1 maybe 2.
At the same level you have cards to protect d.d. survivor from being killed when something goes wrong, this is in the form of Book of Moon, Enemy Controller (double up on stopping synchro summons) and Compulsory Evac.

After that you have cards to abuse the D.D. Survivor Engine. These monsters are - Caius, Rose, Gale and Cyber Valley. every cyber valley coupled with d.d. survivor is essentially a +1 and can allow you to set more back row before your turn is over.

For Draw power/seek we have - cyber valley, Morphing jar, Gold Sarc, Allure, Duality, ROTA and Summoner Monk (seeks dd survivor and rose allowing for scrap dragon/dark end dragon plays)

Last of all we have the obvious staples and the gravekeeper engine, which create a strong defensive field presence while I don't have the D.D. survivor engine up and running, they provide tribute fodder for Caius, Tuning fodder for synchro summons (Arcanite is usually top choice with the option to summon descendant)

Monsters: 16

3x Caius The Shadow Monarch
3x D.D. Survivor
2x Cyber Valley
3x Gravekeeper's Spy
1x Gravekeeper's Descendant
1x Morphing Jar
1x Summoner Monk
1x Rose, Warrior of Revenge
1x Blackwing - Gale The Whirlwind


Spells: 12

3x Dimensional Fissure
2x Book of Moon
1x Allure of Darkness
1x Pot of Duality (Would run a second if I had)
1x Gold Sarcophagus (filling the 2nd duality slot)
1x Reinforcement of the Army
1x Mystical Space Typhoon
1x Dark Hole
1x Enemy Controller


Traps: 12

3x Macro Cosmos
2x Dark Bribe
2x Bottomless
1x Solemn Judgment
1x Return From The Different Dimension
1x Compulsory Evacuation Device
1x Mirror Force
1x Torrential Tribute


Extra:
1x Chimeratech Fortress Dragon
1x Scrap Dragon (would run 2 if i had 2)
1x Dark End Dragon
1x Stardust
1x Colossal Fighter
1x Red Dragon Archfiend
1x Blackwing Armor Master
2x Arcanite Magician
1x Black Rose Dragon
Goyo Guardian
need brionac


everything else is just filler because i dont own all the awesome synchros.

Side:
1x Corridor of Agony
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Prohibition
1x Gravekeeper's Servant
2x Cyber Dragon
1x Spirit Reaper
1x Battle Fader
1x Gorz
1x Neo-Spacian Grand Mole
1x Starlight Road
1x Trap Hole
1x Seven Tools
1x Mind Crush

Any advice would be great, Side deck advice would be greatly appreciated, the main deck is pretty consistent I have trouble siding stuff out, I was thinking of taking out the gravekeeper engine game 2 for a different monster line up. was thinking of maining seven tools, it's really awesome this format with all the solemn warning running around.








Last edited by allens56 on Thu Nov 18, 2010 1:51 pm; edited 1 time in total

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Post  Big_Sav Thu Nov 18, 2010 11:40 am

you could try Necroface + D.D Scout Plane...

or just D.D Scout Plane

him and econ is just wildly amazing....

so my fix would be something like this...

-3 Spy
-1 Descendant
+3 D.D Plane
+1 E-Controller
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Post  allens56 Thu Nov 18, 2010 1:49 pm

I think with D.D. Scout Plane / Necroface in there i would need to bump gold sarc to 2

also the problem with adding more cards that rely/compliment the dimensional fissure/macro engine when you don't draw your fissure/macro you're left with little to no defenses/offense (in the form of monsters), thats the main reason i like running the gravekeeper engine.

just updated side deck as well,

gonna try siding out gravekeepers for a new monster line up, it might prove to drain the 15 card limit though.

so the new monster side line up is

+2 Cydra
+1 Airbellum

-1 necroface
-1 juji master
-1 something? lol

it'll sit at 16 while i thumb it over

coupled with neo-spacian grand mole and spirit reaper, these 5 cards are an adequate replacement and means any noblemans etc will be basically useless.

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My Macro Build Empty FUTURE FUSION!!

Post  super_tim_meister Thu Nov 18, 2010 6:35 pm

A great Idea to dump all the scout planes is to activate future fusion and sent your cydras and scout planes to speed up the deck, unless sending the materials is a cost >:<
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Post  allens56 Thu Nov 18, 2010 7:52 pm

its not a cost, its part of the effect, i never thought about chimeratech overdragon with the scout planes...

could be interesting, although chimeratech overdragon wipes your field in 2 turns, so you lose your back row (namely d-fissure and macro), and because future fusion is attached to chimeratech overdragon your dragon still dies.

i think i'd prefer to just get a cyber twin dragon, 2800x2 is pretty boss. i need some sort of (reliable/consistent) way to get rid of future fusion after i dump the scout planes if i am to target chimeratech overdragon.

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Post  Big_Sav Thu Nov 18, 2010 9:20 pm

i heard Double Cyclone is fairly cool. Very Happy
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Post  lucazard Fri Nov 19, 2010 6:04 am

allens56 wrote:its not a cost, its part of the effect, i never thought about chimeratech overdragon with the scout planes...

could be interesting, although chimeratech overdragon wipes your field in 2 turns, so you lose your back row (namely d-fissure and macro), and because future fusion is attached to chimeratech overdragon your dragon still dies.

i think i'd prefer to just get a cyber twin dragon, 2800x2 is pretty boss. i need some sort of (reliable/consistent) way to get rid of future fusion after i dump the scout planes if i am to target chimeratech overdragon.
What about Chimeratech Fortress Dragon
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Post  yugiohnation123 Fri Nov 19, 2010 6:10 am

you cant future fusion chimeratech fortress dragon its effect states it can only be summoned by sending to the grave cards on either side of the field
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Post  Big_Sav Fri Nov 19, 2010 8:35 am

He speaks the Truth.

Stupid Fortress Dragon....
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Post  super_tim_meister Fri Nov 19, 2010 4:33 pm

Tht's what chimeratech says but future fusion grave thingy doesn't apply. Come on guys Very Happy
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Post  lucazard Fri Nov 19, 2010 5:18 pm

super_tim_meister wrote:Tht's what chimeratech says but future fusion grave thingy doesn't apply. Come on guys Very Happy
Dude, there are two 'Chimeratechs' at the moment we are talking about fortress dragon, come on man
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Post  super_tim_meister Fri Nov 19, 2010 6:20 pm

Lucazard wrote:
super_tim_meister wrote:Tht's what chimeratech says but future fusion grave thingy doesn't apply. Come on guys Very Happy
Dude, there are two 'Chimeratechs' at the moment we are talking about fortress dragon, come on man

Lols I thought everyone was talking about fortress lol HAHAHA!!

-Tim
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Post  Big_Sav Fri Nov 19, 2010 9:53 pm

God tim, you fail...
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Post  Mr. Troll Fri Nov 19, 2010 9:57 pm

super_tim_meister wrote:
Lucazard wrote:
super_tim_meister wrote:Tht's what chimeratech says but future fusion grave thingy doesn't apply. Come on guys Very Happy
Dude, there are two 'Chimeratechs' at the moment we are talking about fortress dragon, come on man

Lols I thought everyone was talking about fortress lol HAHAHA!!

-Tim
we are talking about fortress and u cannot future fusion it because it is a condition i believe u r thinking of overdragon
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Post  yugiohnation123 Sat Nov 20, 2010 5:40 am

TIMMY lol!
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Post  super_tim_meister Sat Nov 20, 2010 5:58 am

Xicer wrote:
super_tim_meister wrote:
Lucazard wrote:
super_tim_meister wrote:Tht's what chimeratech says but future fusion grave thingy doesn't apply. Come on guys Very Happy
Dude, there are two 'Chimeratechs' at the moment we are talking about fortress dragon, come on man

Lols I thought everyone was talking about fortress lol HAHAHA!!

-Tim
we are talking about fortress and u cannot future fusion it because it is a condition i believe u r thinking of overdragon

LAWL!! Tht means I am talking about overdragon! Very Happy Very Happy Very Happy
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Post  allens56 Sat Nov 20, 2010 4:18 pm

future fusion can be used but the monsters go RFP, the problem is wiping my whole field in a few turns.. (chimeratech overdragon conflict with future fusion)

as for fortress dragon, its a cost to send to the grave, so with fissure or macro up it cannot be done.

just to clarify the last 10 or so posts.

____________

what do people think of using D.D. scout plane with royal oppression abuse?

3 duality would also probably be necessary if I was using those weak machines though. (use pot), rip a caius, tribute scout plane - he goes RFP - caius gets his effect, dd scout plane cant come back in attack position at the end of your turn due to pot, but because of his far superior summoning conditions (compared to survivor) he will come back at the end of your opponents turn, ready for you to tribute again, and not sitting there with 800 attack asking to get beat on.

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Post  Big_Sav Sat Nov 20, 2010 11:15 pm

D.D Plane only activates once at end phase.

if it's negated, it stays removed.

Survivor is better as far as a beater goes.
But as Tribute fodder.

Plane > Survivor
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Post  allens56 Sun Nov 21, 2010 1:12 pm

each of them (plane and survivor) can only activate once per turn, but if you negate survivor, hes gone for good. if you negate scout plane, he comes back at the end of next turn, as long as he is in the RFP pile, he will continuously try to come back, so if i had 2 or 3 of them in RFP, then thats 1600-2400 burn per turn if my opponent wanted to stop them from coming back. thats what i mean, with all the solemn warning/judgment running around some added burn can help null some of their options. thats what i was getting at with royal oppression abuse.

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Post  Big_Sav Sun Nov 21, 2010 4:31 pm

He cannot.
He can only activate once.
If he cannot come back, he stays removed.
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Post  super_tim_meister Sun Nov 21, 2010 4:45 pm

Or you can side in escape from the DD.
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Post  btmns Sun Nov 21, 2010 5:08 pm

Sephiroth_The_Legend wrote:He cannot.
He can only activate once.
If he cannot come back, he stays removed.

If you're talking about survivor..

If "D.D. Survivor's" effect is activated in the End Phase, and it is removed from play again (by "Bottomless Trap Hole", or "Torrential Tribute" while "Dimensional Fissure" is in play, etc.), its effect will activate during the next turn's End Phase.[1]

But yeah, scout plane's effect activates the turn it's removed from play, and not after..
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Post  Big_Sav Mon Nov 22, 2010 12:11 am

No, scout plane.

i checked the rulings on it...
cause i tried abusing it like nuts.
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