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Demise OTK

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Post  Big_Sav Sun Sep 19, 2010 5:55 pm

cause Demise is pro

Decklist A:
Decklist B:
Decklist C:


Last edited by Sephiroth_The_Legend on Mon Sep 20, 2010 5:32 pm; edited 1 time in total
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Post  teamlightanddarkness Sun Sep 19, 2010 8:18 pm

Sephiroth_The_Legend wrote:cause Demise is pro


2 Demise, King of Armageddon
3 Doom Dozer
2 Metal-Armoured Bug

3 Insect Knight
3 Manju of the 10K Hands
2 Senju of the 1K Hands
1 Sonic Bird
-16-

3 Trade-In
2 Hidden Armory
2 MST
2 Gold Sarcophagus
1 Advanced Ritual Art
1 End of the World
1 Monster Reborn
1 Dark Hole
1 Megamorph
-14-

2 Solemn Warning
2 Bottomless
2 Trap Stun
1 Mirror Force
1 Solemn Judgment
1 Torrential
1 Trap Dustshoot
-10-


How does this OTK work?, doesn't armageddon blow up the field?
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Post  Mr. Troll Sun Sep 19, 2010 9:00 pm

ok so u get out demise and pay 2k to blow up everything else on the field, then special doom dozer and play megamorph [cause u payed 2k dozer will double] the swing with dozer for 5600 then 2400 with demise and that 8k
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Post  Big_Sav Sun Sep 19, 2010 9:08 pm

demise blows everything but himself.

You use Advanced Ritual Art to Special Demise by sending 2 Insect-Type monsters (Insect Knight)
Use Demise, blow field.
Special Doom Dozer by removing both Insect monsters.
Equip Megamorph to Doom Dozer (ATK = 5600)
Attack with Dozer then Demise (5600 + 2400 = 8000)

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Post  Jamie_Alexander Mon Sep 20, 2010 1:19 pm

This is the build David Rodriguez made Top 16 with in 2008. It's the most recent Premier Level Demise Top, and, for that reason, I think it's the most relevent.

Monster: 20
3 Demise, King of Armageddon
3 Doom Dozer
3 Metal Armored Bug
1 Marshmallon
3 Manju of the Ten Thousand Hands
2 Senju of the Thousand Hands
1 Sonic Bird
2 Insect Knight
2 Great Maju Garzett

Spell: 14
3 Advanced Ritual Art
3 Trade-in
1 Swords of Revealing Light
2 Swing of Memories
1 Heavy Storm
1 Mystical Space Typhoon
1 Giant Trunade
1 Premature Burial
1 Megamorph

Trap: 7
3 Threatening Roar
1 Magic Cylinder
1 Mirror Force
1 Gravity Bind
1 Torrential Tribute
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Post  Big_Sav Mon Sep 20, 2010 3:27 pm

there's a few key cards that have been lost though.

2 ARA
1 Demise
1 Premature Burial

that would make the 3 Armoured Bugs unnecessary (due to the lack of 2 ARA)

i was thinking a couple of Hand Destructions could help though.

Allows to dump dead Insects and fuel the grave for Dozer. while drawing as quickly as
possible into Demise and his ritual.
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Post  Mr. Troll Mon Sep 20, 2010 4:36 pm

but instead of prem just use reborn, so we didnt really lose prem that much just the ability to search it in warrior toolbox
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Post  Big_Sav Mon Sep 20, 2010 4:41 pm

thats why it's more a loss.

not to mention Prem is easily searched and bouncable by Brionac.

but oh well...
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Post  Big_Sav Mon Sep 20, 2010 5:32 pm

added 2 variants to original idea....
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Post  Jamie_Alexander Tue Sep 21, 2010 12:20 pm

There are some interesting ideas here, but I think you are losing sight of what the Demise deck actually attempt to do: for starters, the build with the Djinns is completely counter-productive, for your opponent won't have any cards for you to negate or be immune to after you blow the field with Demise; and secondly, builds based around drawing many cards are in actual fact less consistent than builds like David Rodriguez's deck that I posted before, for the Demise OTK strategy is so versatile that the deck can create an OTK situation from almost any given hand (making it the only OTK in the history of Yu-Gi-Oh! that doesn't need to draw a lot of cards). For example:

1) He can activate Advaced Ritual Art, sending two copies of Insect Knight to the Graveyard, and Summon Demise; blow the field; remove the Insect Knights to summon Doom Dozer; equip Doom Dozer with Megamorph and attack for game.

2) He make the exact same play, only Tributing Doom Dozer for Great Maju Garzett and then attack for game.

3) He can activate Trade-in, discarding Metal Armored Bug and drawing two cards; He can then summon Demise by sending two copies of Insect Knight to the Graveyard with Advanced Ritual Art, and then blow the field; then he can summon Doom Dozer, followed by Swing of Memories to summon Metal Armored Bug, and then attack for game.

4) He can summon Demise by sending Metal Armored to the graveyard with Advanced Ritual Art, and then blow the field; he can then summon Metal Armored Bug with Swing of Memories and either equip it with Megamorph or Tribute it for Great Maju Garzett, and attack for game.

5) He can summon Maju of the Thousand Hands to search for Demise; he can then activate Trade-in, discarding Metal Armored Bug to draw two cards; he can then summon Demise with Advanced Ritual Art by sending two copies of Insect Knight to the Graveyard, and then blow the field; he can then summon Doom Dozer by removing the two Insect Knights; he can then use Swing of Memories to summon the Metal Armored Bug, and then attack for game.

6) He can summon Demise with Advanced Ritual Art by sending two copies of Insect Knight to the Graveyard, and then blow the field; he can then use Premature Burial to summon one Insect Knight; he can then use Swing of Memories to summon the other insect knight; he can tribute one Insect for Great Naju Garzett, equip it with Megamorph, and then attack for game.

The possibilities with that deck are almost endless, and, if by some unfortunate set of draws he doesn't have game, he can stall with Threatening Roar, Gravity Bind or his defensive traps. I would definitely base my own build off of that one.

-Jamie
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Post  Big_Sav Tue Sep 21, 2010 2:01 pm

In theory, it sounds flawless, but through testing, it can dead draw horribly and thus end with an instant loss.

The third build with the Djinn is supposed to be a control-ish build.
Locking down Special Summons, increasing draw power and using Demise as a nuke,

I'll take David Rodriguez's deck into consideration, and see how it play's out.
I'm still unsure however on what to include for the cards i cannot run, Mainly the 2 ARA.
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