No Longer Suck Thing As "Priority To Chain Monster Effects".

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No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Shnickerdoodles on Mon Feb 21, 2011 7:16 pm

For those who play the Yu-Gi-Oh! Official Card Game, we always wish to improve the game so that our customers can enjoy an exciting Duel at any time. Though we commonly change the rules of each card we make for the concerns of Game Balannce, at this time, we would like to announce we are changing the way monsters' Ignition Effects work.

Date of the Ruling Change being applied
Saturday, March 19, 2011

This ruling goes into effect on Saturday, March 19th, 2011, which is the same date as the release of our Yu-Gi-Oh! Zexal Official Card Game "Starter Deck".

The Point of the Rule's Change:
Before:

Monsters with Ignition Effects could activate their effects at the same time they were Normal Summoned, Flip Summoned, or Special Summoned.

After:
Monsters with Ignition Effects cannot activate their effects at the same time they were Normal Summoned, Flip Summoned, or Special Summoned.


A monster's Ignition Effect basically becomes an effect that can be activated during the Main Phase so long as there is nothing else going on at the same time. So now, if another effect or action is resolving, you cannot activate an Ignition Effect until the timing of that specific effect has ended.

You can continue to use the old ruling of using Ignition Effects when you Normal, Flip, or Special Summon until March 18th, 2011 ends. Afterward, it is forbidden to do so from March 19th, 2011 onwards.


Notable cards that will be affected by this ruling change:
Card Trooper
Dark Armed Dragon
Dark Grepher
Demise, King of Armageddon
Dimensional Alchemist
Dragunity Knight - Gae Dearg
Master Hyperion
Mind Master
Superancient Deepsea King Coelacanth
Tragoedia
Worm King
Worm Queen
Worm Zero
Red-Eyes Darkness Metal Dragon
Judgment Dragon
Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
Chaos Sorcerer
Lonefire Blossom
XX-Saber Faultroll
XX-Saber Gottoms
Scrap Golem
Scrap Dragon
Scrap Twin Dragon
Ally of Justice Decisive Armor
Ancient Fairy Dragon
Armory Arm
Dark End Dragon
Brionac, Dragon of the Ice Barrier
Gungnir, Dragon of the Ice Barrier
Junk Archer
Karakuri Shogun mdl 00 Burei
Blackwing - Gale the Whirlwind
Blackwing - Sirocco the Dawn
Infernity Mirage
Hundred-Eyes Dragon
Infernity Doom Dragon
Hand of the Six Samurai
Legendary Six Samurai - Mizuho
Gravekeeper's Descendant
Elemental Hero Prisma
Test Tiger


Notable cards unaffected by this change:
Black Rose Dragon
Green, Red, and Yellow Gadgets
Blackwing - Blizzard the Far North
Stardust Dragon
Monarchs
[u]
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Big_Sav on Mon Feb 21, 2011 9:30 pm

In other words, priority goes out the window.

if you ask me, the game is MORE exciting that way....

they're only doing this so it's easier for kids to understand...

stupid fucking konami...
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Mr. Troll on Mon Feb 21, 2011 11:04 pm

wow its now drop jd, bottomless and now they dont get mad +'s, gay but sometimes good... mostly gay
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Big_Sav on Mon Feb 21, 2011 11:37 pm

basically, you HAVE to play Trunade now.....

<sigh> gayness
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  lucazard on Tue Feb 22, 2011 5:46 am

Bottomless becomes an awesome card now Very Happy
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Jamie_Alexander on Tue Feb 22, 2011 8:23 am

I actually agree with this change. Priority was, to be completely honest, a stupid rule: developing a field only to have your opponent drop Judgment Dragon, call priority, and destroy all of your hard work despite your Bottomless Trap Hole or Book of Moon was completely unfair. Brionac is another example, as is Exiled Force from back in the day. I think this rule change will actually benifit the game by removing some of the luck aspect - anything that does that is definitely good in my book.

The only thing is, though, this rule is OCG only for now. I shouldn't think Konami would continue the game with disparate rules between the OCG and TCG, but we'll just have to wait and see. For me, I hope they introduce it into the TCg as well.

-Jamie
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  yugiohnation123 on Tue Feb 22, 2011 4:36 pm

i agree with Jamie i think it is good to stop JD and other crazy cards specially when they drop JD you solemn then they drop another one. Mad

the one thing I dont like is how we all had to learn how to play the rule of priority now konami just scrap it cuz they dont care
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Big_Sav on Tue Feb 22, 2011 6:20 pm

im telling you, its for the younger generation.

priority is hard to teach...... but i like it for what it can do to the game.
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Jamie_Alexander on Wed Feb 23, 2011 9:22 am

http://www.pojo.biz/board/showthread.php?t=929846

Everybody can calm down and stop hurling their personal opinions at each other.

-Jamie
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Re: No Longer Suck Thing As "Priority To Chain Monster Effects".

Post  Big_Sav on Wed Feb 23, 2011 11:27 am

damn.....i was beginning to like the change...... but oh well.
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